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Big JAVA Late Objects

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促銷 團購優惠-滄海 出版社
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Big JAVA Late Objects

+作者:Horstmann

+年份:2013 年1 版

+ISBN:9781118087886

+書號:CS0430PC

+規格:平裝/彩色

+頁數:1056

+出版商:John Wiley

+定  價:NT$ 1680 元

【書籍介紹】

This new text finally provides the Horstmann approach for an objects-late, one, two or three term comprehensive introduction to Java. The text includes a full range of topics including GUI, Data Structures, and many others. 

●Presents fundamentals first

●Takes a traditional path through the material, stressing control structures, methods, procedural decomposition, and arrays. Objects are used when appropriate in the early chapters. Students start designing and implementing their own classes in Chapter 8.

●The text includes practical, step-by-step illustrations of techniques that can help students devise and evaluation solutions to programming problems. Introduced within the chapters where they are most relevant, these strategies include: Algorithm design (with pseudocode), Flowcharts, Hand-tracing, Storyboards, Adapting Algorithms

●Screencast Videos show Cay Horstmann explaining the steps he is taking and showing his work as he solves a programming problem.

●This book contains a substantial number of self-check questions at the end of each section. Practice It and Practise makes Perfect pointers suggest exercises to try after each section, simple programming assignments, and a variety of online practice opportunities, including guided lab exercises, code completion questions, and skill-oriented multiple-choice questions provide ample opportunity for student programmers to practice what they are learning.

●A visual approach motivates and eases navigation

●Photographs present visual analogies that explain the nature and behavior of computer concepts. Step-by-step figures illustrate complex programming operations. Syntax boxes and example tables clearly present a variety of typical and special cases in a compact format. Visuals can be browsed by students prior to focusing on the textual material.

●Beginning programmers often ask "How do I start?" and "Now what do I do?" Whilst an activity as complex as programming cannot be reduced to cookbook-style instructions, step-by-step guidance is immensely helpful for building confidence and providing an outline for tasks at hand. The book contains a large number of How To guides for common tasks, together with additional worked examples and screencast videos on the web.


【目錄】

Chapter 1 INTRODUCTION

Chapter 2 FUNDAMENTAL DATA TYPES

Chapter 3 DECISIONS

Chapter 4 LOOPS

Chapter 5 METHODS

Chapter 6 ARRAYS AND ARRAY LISTS

Chapter 7 INPUT/OUTPUT AND EXCEPTION HANDLING

Chapter 8 OBJECTS AND CLASSES

Chapter 9 INHERITANCE AND INTERFACES

Chapter 10 GRAPHICAL USER INTERFACES

Chapter 11 ADVANCED USER INTERFACES

Chapter 12 OBJECT-ORIENTED DESIGN

Chapter 13 RECURSION

Chapter 14 SORTING AND SEARCHING

Chapter 15 THE JAVA COLLECTIONS FRAMEWORK

Chapter 16 BASIC DATA STRUCTURES

Chapter 17 TREE STRUCTURES

Chapter 18 GENERIC CLASSES

Chapter 19 STREAMS AND BINARY INPUT/OUTPUT

Chapter 20 MULTITHREADING (WEB ONLY)

Chapter 21 INTERNET NETWORKING (WEB ONLY)

Chapter 22 RELATIONAL DATABASES (WEB ONLY)

Chapter 23 XML (WEB ONLY)

Chapter 24 WEB APPLICATIONS (WEB ONLY)

APPENDIX A THE BASIC LATIN AND LATIN-1 SUBSETS OF UNICODE

APPENDIX B JAVA OPERATOR SUMMARY

APPENDIX C JAVA RESERVED WORD SUMMARY

APPENDIX D THE JAVA LIBRARY

APPENDIX E JAVA SYNTAX SUMMARY

APPENDIX F HTML SUMMARY

APPENDIX G TOOL SUMMARY

APPENDIX H JAVADOC SUMMARY

APPENDIX I NUMBER SYSTEMS

APPENDIX J BIT AND SHIFT OPERATIONS

APPENDIX K UML SUMMARY

APPENDIX L JAVA LANGUAGE CODING GUIDELINES


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